a. designers need to be change makers instead of “stuff makers”
b. design for social good
What motivates people?
a. Nike + iPod Sport kit: advertising, lifestyle, and tribe-making
b. Zipcar: save fossil fuels, leverage economies of scale
Goals:
a. do a lot with little
b. challenge the status quo
c. economy of materials
d. clarity of purpose
e. delight in use
Method:
a. what is the object’s intended use?
Problems:
a. market forces alone are not adequate to address social problems
Components:
1. form
2. function
3. beauty
4. ergonomics
5. accessibility
6. affordability
7. sustainability
8. renewable energy
9. green materials
10. cultural appropriateness
11. responsible labor practices
12. respect for the user
The Practice of Design
1. interconnected
2. global
3. consequence creating endeavor > toxicity/pollution/social inequality or, a force for positive change
Challenge your notions of designers:
1. don’t just blame designers for negative externalities, many set out wanting to make the world a better place
2. design is not confined to certain professional credentials: grassroots efforts can lead to design any volunteers, handy-people, poets, etc. can be designers
Areas of design:
1. architecture
2. engineering
3. products
4. transport
5. fashion
6. graphics
7. multimedia
8. information technology
9. social services
10. disaster relief, etc.
Important concerns:
1. social vectors
2. accessibility
3. affordability
4. empathy
5. social currency
6. respecting ecosystems
Our “movement”
“immune response”, a rising action against the ceaseless assault on the natural and social environment
1. arts activism
2. sustainable forestry
3. eco-labeling
4. industrial ecology
5. pollution remediation
6. green-banking
Be hopeful, be optimistic, solve problems, and celebrate life!
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